Version: 2017.3

JointLimits

struct in UnityEngine

Switch to Manual

Description

JointLimits, используемые HingeJoint для ограничения угла сустава.

See Also: HingeJoint.

using UnityEngine;
using System.Collections;

public class ExampleClass : MonoBehaviour { void Start() { HingeJoint hinge = GetComponent<HingeJoint>(); JointLimits limits = hinge.limits; limits.min = 0; limits.max = 90; limits.bounciness = 0; limits.bounceMinVelocity = 0; hinge.limits = limits; } }

Variables

bounceMinVelocityThe minimum impact velocity which will cause the joint to bounce.
bouncinessDetermines the size of the bounce when the joint hits it's limit. Also known as restitution.
contactDistanceDistance inside the limit value at which the limit will be considered to be active by the solver.
maxВерхний предел сустава.
minНижний предел сустава.
Copyright © 2023 Unity Technologies
优美缔软件(上海)有限公司 版权所有
"Unity"、Unity 徽标及其他 Unity 商标是 Unity Technologies 或其附属机构在美国及其他地区的商标或注册商标。其他名称或品牌是其各自所有者的商标。
公安部备案号:
31010902002961