Version: 2017.3
public bool isReadable ;

Description

Set this to true if you want texture data to be readable from scripts. Set it to false to prevent scripts from reading texture data.

In order for Texture2D.GetPixel, Texture2D.GetPixels and similar functions to work, the Texture must be readable from scripts. The isReadable setting determines whether scripts can access texture data through these functions.

Textures are not set as readable by default.

When a Texture is not readable, it consumes much less memory because an uncompressed copy of the texture data in system memory is not required after the texture is uploaded to the graphics API. Readable Textures require an uncompressed system memory copy of the texture data so that once edited, the updated texture data can be uploaded to the graphics API.

Copyright © 2023 Unity Technologies
优美缔软件(上海)有限公司 版权所有
"Unity"、Unity 徽标及其他 Unity 商标是 Unity Technologies 或其附属机构在美国及其他地区的商标或注册商标。其他名称或品牌是其各自所有者的商标。
公安部备案号:
31010902002961