struct in UnityEngine.Animations
Implements interfaces:IPlayable
Switch to ManualA Playable that controls an AnimationClip.
NOTE: You can use PlayableExtensions methods with AnimationClipPlayable objects.
GetAnimationClip | Returns the AnimationClip stored in the AnimationClipPlayable. |
GetApplyFootIK | Returns the state of the ApplyFootIK flag. |
SetApplyFootIK | Sets the value of the ApplyFootIK flag. |
Create | Creates an AnimationClipPlayable in the PlayableGraph. |