public static bool Toggle (bool value, params GUILayoutOption[] options);
public static bool Toggle (string label, bool value, params GUILayoutOption[] options);
public static bool Toggle (GUIContent label, bool value, params GUILayoutOption[] options);
public static bool Toggle (bool value, GUIStyle style, params GUILayoutOption[] options);
public static bool Toggle (string label, bool value, GUIStyle style, params GUILayoutOption[] options);
public static bool Toggle (GUIContent label, bool value, GUIStyle style, params GUILayoutOption[] options);

Parameters

label@param label Необязательный текст перед полем.
valueThe shown state of the toggle.
style@param style Необязательный стиль GUIStyle.
optionsAn optional list of layout options that specify extra layout properties. Any values passed in here will override settings defined by the style.


See Also: GUILayout.Width, GUILayout.Height, GUILayout.MinWidth, GUILayout.MaxWidth, GUILayout.MinHeight, GUILayout.MaxHeight, GUILayout.ExpandWidth, GUILayout.ExpandHeight.

Returns

bool The selected state of the toggle.

Description

Make a toggle.


Show a button if the toggle control is selected.

using UnityEngine;
using UnityEditor;

public class EditorGUILayoutToggle : UnityEditor.EditorWindow { bool showBtn = true;

[MenuItem("Examples/Editor GUILayout Toggle Usage")] static void Init() { EditorGUILayoutToggle window = (EditorGUILayoutToggle)EditorWindow.GetWindow(typeof(EditorGUILayoutToggle), true, "My Empty Window"); window.Show(); }

void OnGUI() { showBtn = EditorGUILayout.Toggle("Show Button", showBtn); if (showBtn) if (GUILayout.Button("Close")) this.Close(); } }
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