Experimental: this API is experimental and might be changed or removed in the future.

DrawRendererSortSettings.worldToCameraMatrix

Switch to Manual
public Matrix4x4 worldToCameraMatrix ;

Description

Camera view matrix, used to determine distances to objects.

Together with cameraPosition, this is used to determine distances to objects for sorting.

See Also: DrawRendererSettings, RenderLoop.DrawRenderers.

Copyright © 2023 Unity Technologies
优美缔软件(上海)有限公司 版权所有
"Unity"、Unity 徽标及其他 Unity 商标是 Unity Technologies 或其附属机构在美国及其他地区的商标或注册商标。其他名称或品牌是其各自所有者的商标。
公安部备案号:
31010902002961