Description

OnMouseDown is called when the user has pressed the mouse button while over the GUIElement or Collider.

This event is sent to all scripts of the Collider or GUIElement.

using UnityEngine;
using System.Collections;
using UnityEngine.SceneManagement;

public class ExampleClass : MonoBehaviour { void OnMouseDown() { SceneManager.LoadScene("OtherSceneName"); } }

This function is not called on objects that belong to Ignore Raycast layer.

This function is called on Colliders marked as Trigger if and only if Physics.queriesHitTriggers is true.

OnMouseDown can be a co-routine.


Это сообщение отсылается всем скриптам прикрепленным к камере.

Copyright © 2023 Unity Technologies
优美缔软件(上海)有限公司 版权所有
"Unity"、Unity 徽标及其他 Unity 商标是 Unity Technologies 或其附属机构在美国及其他地区的商标或注册商标。其他名称或品牌是其各自所有者的商标。
公安部备案号:
31010902002961