public float normalDirection ;

Description

Насколько сильно частицы растягиваются в зависимости от скорости Camera (камеры).

Spherizes billboard normals when set to 0, and points them towards the camera when set to 1.

using UnityEngine;
using UnityEditor;
using System.Collections;

public class ExampleClass : MonoBehaviour {

private ParticleSystem ps; private ParticleSystemRenderer psr; public float normalDirection = 1.0f;

void Start() {

ps = GetComponent<ParticleSystem>(); psr = GetComponent<ParticleSystemRenderer>();

psr.material = AssetDatabase.GetBuiltinExtraResource<Material>("Default-Diffuse.mat"); }

void Update() {

psr.normalDirection = normalDirection; }

void OnGUI() {

normalDirection = GUI.HorizontalSlider(new Rect(25, 25, 100, 30), normalDirection, 0.0f, 1.0f); } }
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