Renderer.realtimeLightmapScaleOffset

Switch to Manual
public Vector4 realtimeLightmapScaleOffset ;

Description

The UV scale & offset used for a realtime lightmap.

Same as lightmapScaleOffset, but for realtime lightmaps.

A realtime lightmap is a texture atlas and multiple Renderers can use different portions of the same lightmap.

The vector's x and y refer to UV scale, while z and w refer to UV offset.

Note: this property is only serialized when building the player. In all the other cases it's the responsibility of the Unity lightmapping system (or a custom script that brings external lightmapping data) to set it when the scene loads or playmode is entered.

See Also: LightmapSettings class, lightmapScaleOffset property, ShaderLab properties.

Copyright © 2023 Unity Technologies
优美缔软件(上海)有限公司 版权所有
"Unity"、Unity 徽标及其他 Unity 商标是 Unity Technologies 或其附属机构在美国及其他地区的商标或注册商标。其他名称或品牌是其各自所有者的商标。
公安部备案号:
31010902002961