FormerlySerializedAsAttribute

class in UnityEngine.Serialization

Switch to Manual

Description

Use this attribute to rename a field without losing its serialized value.

Suppose you have a class like this:

using UnityEngine;

public class MyClass : MonoBehaviour {

public string myValue; }

And you would like to create a property to encapsulate myValue without losing any data already assigned to instances of MyClass. You can achieve that by using this attribute:

using UnityEngine;
using UnityEngine.Serialization;

public class MyClass : MonoBehaviour { [FormerlySerializedAs("myValue")] private string m_MyValue; public string myValue { get { return m_MyValue; } set { m_MyValue = value; } } }

Variables

oldNameThe name of the field before the rename.
Copyright © 2023 Unity Technologies
优美缔软件(上海)有限公司 版权所有
"Unity"、Unity 徽标及其他 Unity 商标是 Unity Technologies 或其附属机构在美国及其他地区的商标或注册商标。其他名称或品牌是其各自所有者的商标。
公安部备案号:
31010902002961