public UI.InputField.OnChangeEvent onValueChanged ;

Description

Accessor to the OnChangeEvent.

using UnityEngine;
using System.Collections;
using UnityEngine.UI; // Required when Using UI elements.

public class Example : MonoBehaviour { public InputField mainInputField;

public void Start() { //Adds a listener to the main input field and invokes a method when the value changes. mainInputField.onValueChanged.AddListener(delegate {ValueChangeCheck(); }); }

// Invoked when the value of the text field changes. public void ValueChangeCheck() { Debug.Log("Value Changed"); } }
Copyright © 2023 Unity Technologies
优美缔软件(上海)有限公司 版权所有
"Unity"、Unity 徽标及其他 Unity 商标是 Unity Technologies 或其附属机构在美国及其他地区的商标或注册商标。其他名称或品牌是其各自所有者的商标。
公安部备案号:
31010902002961