Version: 2018.1

NavMeshPath

class in UnityEngine.AI

Switch to Manual

Description

A path as calculated by the navigation system.

The path is represented as a list of waypoints stored in the corners array. These points are not set directly from user scripts but a NavMeshPath with points correctly assigned is returned by the NavMesh.CalculatePath function and the NavMeshAgent.path property.

Variables

cornersCorner points of the path. (Read Only)
statusStatus of the path. (Read Only)

Constructors

NavMeshPathNavMeshPath constructor.

Public Functions

ClearCornersErase all corner points from path.
GetCornersNonAllocCalculate the corners for the path.
Copyright © 2023 Unity Technologies
优美缔软件(上海)有限公司 版权所有
"Unity"、Unity 徽标及其他 Unity 商标是 Unity Technologies 或其附属机构在美国及其他地区的商标或注册商标。其他名称或品牌是其各自所有者的商标。
公安部备案号:
31010902002961