Version: 2018.1
public float weight ;

Description

Вес анимации.

Это вычисляет объемы смешивания для одной кривой.

Weights are distributed so that the top layer gets everything. If it doesn't use the full weight then the next layer gets to distribute the remaining weights and so on. Once all weights are used by the top layers, no weights will be available for lower layers anymore Unity uses fair weighting, which means if a lower layer wants 80% and 50% have already been used up, the layer will NOT use up all weights. instead it will take up 80% of the 50%.

Example: a upper body which is affected by wave, walk and idle a lower body which is affected by only walk and idle.

 weight  name   layer   lower   upper
     20%    wave     2        0%      20%
     50%    walk      1        50%    40%
     100%   idle       0        50%    40%

- Blend weights can change per animated value because of mixing. Even without mixing, sometimes a curve is just not defined. Still you want the blend weights to add up to 1. Most of the time weights are similar between curves.

using UnityEngine;
using System.Collections;

public class ExampleScript : MonoBehaviour { public Animation anim;

void Start() { // Set the blend weight of the walk animation to 0.5 anim["Walk"].weight = 0.5f; } }
Copyright © 2023 Unity Technologies
优美缔软件(上海)有限公司 版权所有
"Unity"、Unity 徽标及其他 Unity 商标是 Unity Technologies 或其附属机构在美国及其他地区的商标或注册商标。其他名称或品牌是其各自所有者的商标。
公安部备案号:
31010902002961