Version: 2018.1

Description

OnBecameVisible is called when the renderer became visible by any camera.

This message is sent to all scripts attached to the renderer. OnBecameVisible and OnBecameInvisible is useful to avoid computations that are only necessary when the object is visible.

// Enables the behaviour when it is visible

using UnityEngine; using System.Collections;

public class ExampleClass : MonoBehaviour { void OnBecameVisible() { enabled = true; } }

OnBecameVisible can be a co-routine, simply use the yield statement in the function. When running in the editor, scene view cameras will also cause this function to be called.

Copyright © 2023 Unity Technologies
优美缔软件(上海)有限公司 版权所有
"Unity"、Unity 徽标及其他 Unity 商标是 Unity Technologies 或其附属机构在美国及其他地区的商标或注册商标。其他名称或品牌是其各自所有者的商标。
公安部备案号:
31010902002961