Version: 2018.1

NetworkServer.SendToReady<MSG>(short,MSG)

Switch to Manual

Parameters

msgMessage structure.
msgTypeMessage type.

Returns

void Success if message is sent.

Description

Send a message structure with the given type number to only clients which are ready.

See Networking.NetworkClient.Ready.

using UnityEngine;
using UnityEngine.Networking;

public class ReadyMsgTypes { public static short MSG_LOGIN_RESPONSE = 1000; public static short MSG_SCORE = 1005; };

public class ReadyScoreMessage : MessageBase { public int score; public Vector3 scorePos; }

class GameServer { public GameObject gameObject;

void SendScore(int score, Vector3 scorePos) { ReadyScoreMessage msg = new ReadyScoreMessage(); msg.score = score; msg.scorePos = scorePos;

NetworkServer.SendToReady(gameObject, ReadyMsgTypes.MSG_SCORE, msg); } }
Copyright © 2023 Unity Technologies
优美缔软件(上海)有限公司 版权所有
"Unity"、Unity 徽标及其他 Unity 商标是 Unity Technologies 或其附属机构在美国及其他地区的商标或注册商标。其他名称或品牌是其各自所有者的商标。
公安部备案号:
31010902002961