Version: 2018.1

NetworkServer.SendUnreliableToReady<MSG>(short,MSG)

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Parameters

msgMessage structure.
msgTypeMessage type.

Returns

void Success if message is sent.

Description

Send given message structure as an unreliable message only to ready clients.

See Networking.NetworkClient.Ready.

using UnityEngine;
using UnityEngine.Networking;

public class UnreliableMessageTypes { public static short MSG_LOGIN_RESPONSE = 1000; public static short MSG_SCORE = 1005; };

public class UnreliableMessage : MessageBase { public int score; public Vector3 scorePos; }

class GameServer { public GameObject gameObject;

void SendScore(int score, Vector3 scorePos) { UnreliableMessage msg = new UnreliableMessage(); msg.score = score; msg.scorePos = scorePos;

NetworkServer.SendUnreliableToReady(gameObject, UnreliableMessageTypes.MSG_SCORE, msg); } }
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