Version: 2018.1
public int channel ;

Description

The UNET QoS channel that this event should be sent on.

This defaults to zero - the default reliable channel. This can be used to make events that are not essential for game play (such as effects) unreliable.

Copyright © 2023 Unity Technologies
优美缔软件(上海)有限公司 版权所有
"Unity"、Unity 徽标及其他 Unity 商标是 Unity Technologies 或其附属机构在美国及其他地区的商标或注册商标。其他名称或品牌是其各自所有者的商标。
公安部备案号:
31010902002961