Version: 2018.1

Image.fillClockwise

Switch to Manual
public bool fillClockwise ;

Description

Whether the Image should be filled clockwise (true) or counter-clockwise (false).

This willl only have any effect if the Image.type is set to Image.Type.Filled and Image.fillMethod is set to any of the Radial methods.

using UnityEngine;
using System.Collections;
using UnityEngine.UI; // Required when Using UI elements.

public class FillClockwiseScript : MonoBehaviour { public Image healthCircle;

// This method sets the direction of the health circle. // Clockwise for the Player, Counter Clockwise for the opponent. void SetHealthDirection(GameObject target) { if (target.tag == "Player") { healthCircle.fillClockwise = true; } else if (target.tag == "Opponent") { healthCircle.fillClockwise = false; } } }
Copyright © 2023 Unity Technologies
优美缔软件(上海)有限公司 版权所有
"Unity"、Unity 徽标及其他 Unity 商标是 Unity Technologies 或其附属机构在美国及其他地区的商标或注册商标。其他名称或品牌是其各自所有者的商标。
公安部备案号:
31010902002961