Version: 2018.2

BuildCompression

struct in UnityEditor.Build.Content

Switch to Manual

Description

Struct containing settings that control the compression method of content.

Note: this struct and its members exist to provide low-level support for the Scriptable Build Pipeline package. This is intended for internal use only; use the Scriptable Build Pipeline package to implement a fully featured build pipeline. You can install this via the Unity Package Manager.

Static Variables

DefaultLZ4Returns a BuildCompression struct set with the default values used for Lz4HC compression.
DefaultLZMAReturns a BuildCompression struct set with the default values used for LZMA compression.
DefaultUncompressedReturns a BuildCompression struct set with the default values used for uncompressed.

Variables

blockSizeBlock size to use for chunk based compression.
compressionCompression type to use.
levelCompression level to use.
Copyright © 2023 Unity Technologies
优美缔软件(上海)有限公司 版权所有
"Unity"、Unity 徽标及其他 Unity 商标是 Unity Technologies 或其附属机构在美国及其他地区的商标或注册商标。其他名称或品牌是其各自所有者的商标。
公安部备案号:
31010902002961