Version: 2018.2
public static void Log (object message);
public static void Log (object message, Object context);

Parameters

message@param message Строка или объект который будет преобразован в строковое представление для отображения.
contextObject to which the message applies.

Description

Записывает сообщение в Консоль Unity.

When you select the message in the console a connection to the context object will be drawn. This can be useful for locating the object on which an error occurs.

When the message is a string, rich text markup can be used to add emphasis. See the manual page about rich text for details of the different markup tags available.

See Also: Debug.unityLogger, ILogger, Logger.Log, ILogHandler.

using UnityEngine;
using System.Collections;

public class MyGameClass : MonoBehaviour { void MyGameMethod() { // Message with a link to an object. Debug.Log("Hello", gameObject);

// Message using rich text. Debug.Log("<color=red>Fatal error:</color> AssetBundle not found"); } }
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