Version: 2018.2
public static string TextArea (Rect position, string text, GUIStyle style= EditorStyles.textField);

Parameters

position@param position Прямоугольник на экране, использующийся для текстового поля.
textThe text to edit.
style@param style Необязательный стиль GUIStyle.

Returns

string Значение, введенное пользователем.

Description

Makes a text area.

This works just like GUI.TextArea, but correctly responds to select all, copy, paste etc. in the editor.


Text Area in an Editor Window.

using UnityEngine;
using UnityEditor;

// Create a window where you can have notes // This doesnt preserve the notes between sessions. // // check EditorPrefs Get/SetString to save the notes.

class EditorGUITextArea : EditorWindow { string note = "Notes:\n->";

[MenuItem("Examples/Notes")] static void Init() { EditorWindow window = GetWindow<EditorGUITextArea>(); window.position = new Rect(0, 0, 350, 70); window.Show(); }

void OnGUI() { note = EditorGUI.TextArea(new Rect(3, 3, position.width - 6, position.height - 35), note); if (GUI.Button(new Rect(0, position.height - 30, position.width, 25), "Close")) { this.Close(); } } }
Copyright © 2023 Unity Technologies
优美缔软件(上海)有限公司 版权所有
"Unity"、Unity 徽标及其他 Unity 商标是 Unity Technologies 或其附属机构在美国及其他地区的商标或注册商标。其他名称或品牌是其各自所有者的商标。
公安部备案号:
31010902002961