Version: 2018.2

ScrollViewScope

class in UnityEditor

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Description

Disposable helper class for managing BeginScrollView / EndScrollView.

These work just like GUILayout.ScrollViewScope but feel more application-like and should be used in the editor


Label inside a scroll view.

using UnityEngine;
using UnityEditor;

// Simple Editor Window that creates a scroll view with a Label inside class BeginEndScrollView : EditorWindow { Vector2 scrollPos; string t = "This is a string inside a Scroll view!";

[MenuItem("Examples/Write text on ScrollView")] static void Init() { var window = GetWindow<BeginEndScrollView>(); window.Show(); }

void OnGUI() { using (var h = new EditorGUILayout.HorizontalScope()) { using (var scrollView = new EditorGUILayout.ScrollViewScope(scrollPos, GUILayout.Width(100), GUILayout.Height(100))) { scrollPos = scrollView.scrollPosition; GUILayout.Label(t); } if (GUILayout.Button("Add More Text", GUILayout.Width(100), GUILayout.Height(100))) t += " \nAnd this is more text!"; } if (GUILayout.Button("Clear")) t = ""; } }

Variables

handleScrollWheelWhether this ScrollView should handle scroll wheel events. (default: true).
scrollPositionThe modified scrollPosition. Feed this back into the variable you pass in, as shown in the example.

Constructors

EditorGUILayout.ScrollViewScopeCreate a new ScrollViewScope and begin the corresponding ScrollView.
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