struct in UnityEditor.Experimental.AssetImporters
Switch to ManualStruct that represents how Sprite asset should be generated when calling TextureGenerator.GenerateTexture.
alignment | Pivot value represented by SpriteAlignment. |
border | Border value for the generated Sprite. |
name | Name for the generated Sprite. |
outline | Sprite Asset creation uses this outline when it generates the Mesh for the Sprite. If this is not given, SpriteImportData.tesselationDetail will be used to determine the mesh detail. |
pivot | Pivot value represented in Vector2. |
rect | Position and size of the Sprite in a given texture. |
spriteID | An identifier given to a Sprite. Use this to identify which data was used to generate that Sprite. |
tessellationDetail | Controls mesh generation detail. This value will be ignored if SpriteImportData.ouline is provided. |