Version: 2018.2
public void BakeTrailsMesh (Mesh mesh, bool useTransform);
public void BakeTrailsMesh (Mesh mesh, Camera camera, bool useTransform);

Parameters

meshA static mesh that will receive the snapshot of the particle trails.
cameraThe camera used for determining which way view space trails will face.
useTransformInclude the rotation and scale of the Transform in the baked mesh.

Description

Creates a snapshot of ParticleSystem Trails and stores them in mesh.

Copyright © 2023 Unity Technologies
优美缔软件(上海)有限公司 版权所有
"Unity"、Unity 徽标及其他 Unity 商标是 Unity Technologies 或其附属机构在美国及其他地区的商标或注册商标。其他名称或品牌是其各自所有者的商标。
公安部备案号:
31010902002961