Version: 2018.2
public bool enableRandomWrite ;

Description

Enable random access write into this render texture on Shader Model 5.0 level shaders.

Shader Model 5.0 level pixel or compute shaders can write into arbitrary locations of some textures, called "unordered access views" in UsingDX11GL3Features. Set this flag before creating your render texture to enable this capability.

When a texture has this flag set, it can be written into as one RWTexture* resources in HLSL or image resources in GLSL. It can also be set as random access write target for pixel shaders using Graphics.SetRandomWriteTarget.

See Also: Graphics.SetRandomWriteTarget, UsingDX11GL3Features.

Copyright © 2023 Unity Technologies
优美缔软件(上海)有限公司 版权所有
"Unity"、Unity 徽标及其他 Unity 商标是 Unity Technologies 或其附属机构在美国及其他地区的商标或注册商标。其他名称或品牌是其各自所有者的商标。
公安部备案号:
31010902002961