Network Messages
Network clients and servers

Dealing with clients and servers

Note: UNet is deprecated, and will be removed from Unity in the future. A new system is under development. For more information and next steps see this blog post and the FAQ.

When you are making your multipayer game, you will need to implement a way for players to find each other, join existing matches or create new ones. You will also need to decide how to deal with common network problems, such as what happens if the person hosting the game quits.

This section provides information on how to build these important parts of your game, including:

Network Messages
Network clients and servers
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