The Circle Collider 2D class is a collider for use with 2D physics. The collider’s shape is a circle with a defined position and radius in the local coordinate space of a Sprite.
|A physics material that determines properties of collisions, such as friction and bounce.
|Check this if you want the Circle Collider 2D to behave as a trigger.
|Used by Effector
|Check this if you want the Circle Collider 2D to be used by an attached Effector 2D.
|The local offset of the Circle Collider 2D geometry.
|Radius of the circle in local space units.