public int eventMask ;

Description

Маска для выбора того, какие слои могут вызвать события на камере.

Just as the camera's cullingMask determines if the camera is able to see the GameObject, the event mask determines whether the GameObject is able to receive mouse events. Only objects visible by the camera and whose layerMask overlaps with the camera's eventMask will be able to receive OnMouseXXX events. Setting this mask to zero will improve performance and is recommended if you don't use OnMouseXXX events. See Layers for more information.

See Also: MonoBehaviour.OnMouseEnter, MonoBehaviour.OnMouseExit, MonoBehaviour.OnMouseOver, MonoBehaviour.OnMouseDown, MonoBehaviour.OnMouseOver, MonoBehaviour.OnMouseUp, MonoBehaviour.OnMouseDrag, MonoBehaviour.OnMouseUpAsButton.

Copyright © 2023 Unity Technologies
优美缔软件(上海)有限公司 版权所有
"Unity"、Unity 徽标及其他 Unity 商标是 Unity Technologies 或其附属机构在美国及其他地区的商标或注册商标。其他名称或品牌是其各自所有者的商标。
公安部备案号:
31010902002961