public Vector2 ringBufferLoopRange ;

Description

When ParticleSystem.MainModule.ringBufferMode is set to loop, this value defines the proportion of the particle life that is looped.

This enables you to use other particle properties that are applied over the particle lifetimes, such as Size over Lifetime. When the particle needs to be replaced, it plays from its current age until its full lifetime has elapsed. Then, it's removed.

using UnityEngine;
using System.Collections;

public class ExampleClass : MonoBehaviour { private ParticleSystem ps;

void Start() { ps = GetComponent<ParticleSystem>(); }

void Update() { var main = ps.main; main.ringBufferLoopRange = new Vector2(0.1f, 0.6f); } }
Copyright © 2023 Unity Technologies
优美缔软件(上海)有限公司 版权所有
"Unity"、Unity 徽标及其他 Unity 商标是 Unity Technologies 或其附属机构在美国及其他地区的商标或注册商标。其他名称或品牌是其各自所有者的商标。
公安部备案号:
31010902002961