Use Unity’s Timeline to create cinematic content, game-play sequences, audio sequences, and complex particle effects.
Each cut-scene, cinematic, or game-play sequence that you create with Unity’s Timeline consists of a Timeline Asset and a Timeline instance. The Timeline window creates and modifies Timeline Assets and Timeline instances simultaneously.
The Timeline Overview section includes details on the relationship between the Timeline window, Timeline Assets, and Timeline instances.
The Using Timeline section shows how to create Timeline Assets and Timeline instances, record basic animation, animate humanoids, and use other Timeline features.
2019–08–20 Page published with limited editorial review
New feature in Unity 2017.1 NewIn20171