Version: 2019.1
public static void PushMatrix ();

Description

Сохраняет projection и modelview матрицы в стек матриц.

Changing modelview or projection matrices overrides current camera's parameters. These matrices can be saved and restored using GL.PushMatrix and GL.PopMatrix.

See Also: функция PopMatrix

using UnityEngine;

public class Example : MonoBehaviour { // Draw a yellow line from the botton left to the // top right of the screen Material mat;

void OnPostRender() { if (!mat) { Debug.LogError("Please Assign a material on the inspector"); return; } GL.PushMatrix(); // Save the current state mat.SetPass(0); GL.LoadPixelMatrix(); GL.Color(Color.yellow); GL.Begin(GL.LINES); GL.Vertex3(0, 0, 0); GL.Vertex3(Screen.width, Screen.height, 0); GL.End(); GL.PopMatrix(); // Pop changes. } }
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