Version: 2019.1
public int mipmapCount ;

Description

How many mipmap levels are in this texture (Read Only).

The returned value includes the base level as well, so it is always 1 or more.

Mipmap count is used if you use GetPixels or SetPixels to fetch or modify the different mip levels. For example, you could change a texture so that each mip level is tinted in a different color - then in the game you'd see which mip levels are actually visible.

См. также: SetPixel и SetPixels.

Copyright © 2023 Unity Technologies
优美缔软件(上海)有限公司 版权所有
"Unity"、Unity 徽标及其他 Unity 商标是 Unity Technologies 或其附属机构在美国及其他地区的商标或注册商标。其他名称或品牌是其各自所有者的商标。
公安部备案号:
31010902002961