Version: 2019.1
public Vector3 lossyScale ;

Description

The global scale of the object (Read Only).

Please note that if you have a parent transform with scale and a child that is arbitrarily rotated, the scale will be skewed. Thus scale can not be represented correctly in a 3 component vector but only a 3x3 matrix. Such a representation is quite inconvenient to work with however. lossyScale is a convenience property that attempts to match the actual world scale as much as it can. If your objects are not skewed the value will be completely correct and most likely the value will not be very different if it contains skew too.

using UnityEngine;

public class Example : MonoBehaviour { void Start() { print(transform.lossyScale); } }
Copyright © 2023 Unity Technologies
优美缔软件(上海)有限公司 版权所有
"Unity"、Unity 徽标及其他 Unity 商标是 Unity Technologies 或其附属机构在美国及其他地区的商标或注册商标。其他名称或品牌是其各自所有者的商标。
公安部备案号:
31010902002961