struct in UnityEngine.Experimental.GlobalIllumination
Switch to ManualA helper structure used to initialize a LightDataGI structure as a point light.
color | The direct light color. |
falloff | The falloff model to use for baking the point light. |
indirectColor | The indirect light color. |
instanceID | The light's instanceID. |
mode | The lightmode. |
position | The light's position. |
range | The light's range. |
shadow | True if the light casts shadows, otherwise False. |
sphereRadius | The light's sphere radius, influencing soft shadows. |