Version: 2019.2

Physics.bounceThreshold

Switch to Manual
public static float bounceThreshold ;

Description

Two colliding objects with a relative velocity below this will not bounce (default 2). Must be positive.

This value is usually changed in Edit->Project Settings->Physics inspector instead of from scripts.

using UnityEngine;

public class Example : MonoBehaviour { void Start() { Physics.bounceThreshold = 1; } }
Copyright © 2023 Unity Technologies
优美缔软件(上海)有限公司 版权所有
"Unity"、Unity 徽标及其他 Unity 商标是 Unity Technologies 或其附属机构在美国及其他地区的商标或注册商标。其他名称或品牌是其各自所有者的商标。
公安部备案号:
31010902002961