Version: 2019.3
Transform
Отключение Игровых Объектов (GameObjects)

Creating components with scripting

Scripting (or creating scripts) is writing your own additions to the Unity Editor’s functionality in code, using the Unity Scripting API.

When you create a script and attach it to a GameObject, the script appears in the GameObject’s Inspector just like a built-in component. This is because scripts become components when you save them in your project.

In technical terms, any script you make compiles as a type of component, so the Unity Editor treats your script like a built-in component. You define the members of the script to be exposed in the Inspector, and the Editor executes whatever functionality you’ve written.

Read more about creating and using scripts in the Scripting section of this User Manual.

Transform
Отключение Игровых Объектов (GameObjects)
Copyright © 2023 Unity Technologies
优美缔软件(上海)有限公司 版权所有
"Unity"、Unity 徽标及其他 Unity 商标是 Unity Technologies 或其附属机构在美国及其他地区的商标或注册商标。其他名称或品牌是其各自所有者的商标。
公安部备案号:
31010902002961