class in UnityEditor
/
Inherits from:CustomEditor
Switch to ManualTells an Editor class which run-time type it's an editor for when the given RenderPipeline is activated.
When you make a custom editor for a component that changes based on the active RenderPipeline you need to put this attribute on the class.
Смотрите также: класс Editor.
CustomEditorForRenderPipelineAttribute | Определяет какие типы объектов могут быть редактированы для пользовательского редактора. |
isFallback | If true, match this editor only if all non-fallback editors do not match. Defaults to false. |