public static GameObject GetEventHandler (GameObject root);

Parameters

root@param root Корень GameObject.

Returns

GameObject @return Обрабатывающий GameObject.

Description

Запускает иерархию (в корне) для игрового объекта, который может обрабатывать <T>

NB: Traversal is performed upwards from the root object, not down.

using UnityEngine;
using UnityEngine.EventSystems;

public class GetEventHandlerExample : MonoBehaviour { // Find the GameObject which implements IDragHandler

void Start() { GameObject handlerObject = ExecuteEvents.GetEventHandler<IDragHandler>(this.gameObject);

if (handlerObject == null) Debug.Log("Drag Handler not found."); else Debug.Log("Drag Handler is attached to GameObject '" + handlerObject.name + "'"); } }
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