public Vector3 animatedVelocity ;

Description

The animated velocity of the particle.

You can use animated velocity for effects that are not based on physics, but are instead based on creating a specific velocity over time. Modules such as Noise and VelocityOverLifetime use this type of velocity. This module does not store this velocity across frames, because modules that use this value calculate a new velocity value each frame.

ParticleSystemRenderer also uses animated velocity if Render Mode is set to ParticleSystemRenderMode.Stretch.

See Also: ParticleSystem.Particle.velocity, ParticleSystem.Particle.totalVelocity.

Copyright © 2023 Unity Technologies
优美缔软件(上海)有限公司 版权所有
"Unity"、Unity 徽标及其他 Unity 商标是 Unity Technologies 或其附属机构在美国及其他地区的商标或注册商标。其他名称或品牌是其各自所有者的商标。
公安部备案号:
31010902002961