public static void IsNull (Object value, string message);
public static void IsNull (T value);
public static void IsNull (T value, string message);

Parameters

valueThe Object or type being checked for.
messageThe string used to describe the Assert.

Description

Assert the value is null.

using UnityEngine;
using UnityEngine.Assertions;

public class AssertionExampleClass : MonoBehaviour { MyClass myClassReference;

void Update() { // Make sure the myClassReference reference is never set Assert.IsNull(myClassReference); } }

public class MyClass {}
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