AudioClip

class in UnityEngine

/

Inherits from:Object

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Description

Контейнер для аудио данных.

An AudioClip stores the audio file either compressed as ogg vorbis or uncompressed. AudioClips are referenced and used by AudioSources to play sounds.

См. также: AudioClip компонент в Components Reference.

Variables

ambisonicReturns true if this audio clip is ambisonic (read-only).
channelsКаналы в аудио клипе. (Read Only)
frequencyДлина аудио клипа в сэмплах. (Read Only)
lengthДлина аудио клипа в секундах. (Read Only)
loadInBackgroundCorresponding to the "Load In Background" flag in the inspector, when this flag is set, the loading will happen delayed without blocking the main thread.
loadStateReturns the current load state of the audio data associated with an AudioClip.
loadTypeThe load type of the clip (read-only).
preloadAudioDataPreloads audio data of the clip when the clip asset is loaded. When this flag is off, scripts have to call AudioClip.LoadAudioData() to load the data before the clip can be played. Properties like length, channels and format are available before the audio data has been loaded.
samplesДлина аудио клипа в сэмплах. (Read Only)

Public Functions

GetDataЗаполняет массив с образцами данных из клипа.
LoadAudioDataLoads the audio data of a clip. Clips that have "Preload Audio Data" set will load the audio data automatically.
SetDataУстановить данные в клип.
UnloadAudioDataUnloads the audio data associated with the clip. This works only for AudioClips that are based on actual sound file assets.

Static Functions

CreateСоздаёт пользовательский AudioClip с данным именем, длинной (в сэмплах), каналами и частотой.

Delegates

PCMReaderCallbackДелегат вызывается каждый раз, когда AudioClip считывает данные.
PCMSetPositionCallbackДелегат вызывается каждый раз, когда AudioClip изменяет позицию считывания.

Inherited members

Variables

hideFlagsShould the object be hidden, saved with the Scene or modifiable by the user?
nameThe name of the object.

Public Functions

GetInstanceIDReturns the instance id of the object.
ToStringReturns the name of the object.

Static Functions

DestroyRemoves a GameObject, component or asset.
DestroyImmediateDestroys the object obj immediately. You are strongly recommended to use Destroy instead.
DontDestroyOnLoadDo not destroy the target Object when loading a new Scene.
FindObjectOfTypeReturns the first active loaded object of Type type.
FindObjectsOfTypeReturns a list of all active loaded objects of Type type.
InstantiateClones the object original and returns the clone.

Operators

boolDoes the object exist?
operator !=Compares if two objects refer to a different object.
operator ==Compares two object references to see if they refer to the same object.
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