Object.FindObjectOfType

Switch to Manual
public static Object FindObjectOfType (Type type);

Parameters

typeThe type of object to find.

Returns

Object This returns the Object that matches the specified type. It returns null if no Object matches the type.

Description

Returns the first active loaded object of Type type.

::ref::.FindObjectOfType will return no Assets (meshes, textures, prefabs, ...) or inactive objects. It is used to locate a GameObject This does not return an Object that has HideFlags.DontSave set.

This method calls Object.FindObjectOfType and returns the object that matches the type and null if no object matches the type.

Please note that this function is very slow. It is not recommended to use this function every frame. In most cases you can use the singleton pattern instead.

See Also: Object.FindObjectsOfType.

using UnityEngine;
using System.Collections;

// Search for any object of Type Camera, // if found print its name, else print a message // that says that it was not found. public class ExampleClass : MonoBehaviour { void Start() { Camera cam = (Camera)FindObjectOfType(typeof(Camera)); if (cam) Debug.Log("Camera object found: " + cam.name); else Debug.Log("No Camera object could be found"); } }
Copyright © 2023 Unity Technologies
优美缔软件(上海)有限公司 版权所有
"Unity"、Unity 徽标及其他 Unity 商标是 Unity Technologies 或其附属机构在美国及其他地区的商标或注册商标。其他名称或品牌是其各自所有者的商标。
公安部备案号:
31010902002961