public Vector3 velocity ;

Description

Текущая относительная скорость персонажа (см. примечания).

This allows you to track how fast the character is actually walking, for example when it is stuck at a wall this value will be the zero vector.

Note: The velocity returned is simply the difference in distance for the current timestep before and after a call to CharacterController.Move or CharacterController.SimpleMove. The velocity is relative because it won't track movements to the transform that happen outside of the CharacterController (e.g. character parented under another moving Transform, such as a moving vehicle).

using UnityEngine;

public class Example : MonoBehaviour { CharacterController controller; void Start() { controller = GetComponent<CharacterController>(); }

void Update() { Vector3 horizontalVelocity = controller.velocity; horizontalVelocity = new Vector3(controller.velocity.x, 0, controller.velocity.z);

// The speed on the x-z plane ignoring any speed float horizontalSpeed = horizontalVelocity.magnitude; // The speed from gravity or jumping float verticalSpeed = controller.velocity.y; // The overall speed float overallSpeed = controller.velocity.magnitude; } }
Copyright © 2023 Unity Technologies
优美缔软件(上海)有限公司 版权所有
"Unity"、Unity 徽标及其他 Unity 商标是 Unity Technologies 或其附属机构在美国及其他地区的商标或注册商标。其他名称或品牌是其各自所有者的商标。
公安部备案号:
31010902002961