StaticEditorFlags.OffMeshLinkGeneration

Switch to Manual

Description

Attempt to generate an Off-Mesh Link that starts from this GameObject when precomputing navigation data.

For more information, see the documentation on [[wiki:nav-BuildingOffMeshLinksAutomatically|automatically building Off-Mesh Links].

using UnityEngine;
using UnityEditor;
public class StaticEditorFlagsExample
{
    [MenuItem("Examples/Create GameObject and set Static Editor Flags")]
    static void CreateGameObjectAndSetStaticEditorFlags()
    {
        // Create a GameObject
        var go = new GameObject("Example");
        // Set the GameObject's StaticEditorFlags
        var flags = StaticEditorFlags.OffMeshLinkGeneration;
        GameObjectUtility.SetStaticEditorFlags(go, flags);
    }
}
Copyright © 2023 Unity Technologies
优美缔软件(上海)有限公司 版权所有
"Unity"、Unity 徽标及其他 Unity 商标是 Unity Technologies 或其附属机构在美国及其他地区的商标或注册商标。其他名称或品牌是其各自所有者的商标。
公安部备案号:
31010902002961