AssetDatabase.GetImplicitAssetBundleVariantName

Switch to Manual
public static string GetImplicitAssetBundleVariantName (string assetPath);

Parameters

assetPathThe asset's path.

Returns

string Returns the name of the AssetBundle Variant that a given asset belongs to. See the method description for more details.

Description

Returns the name of the AssetBundle Variant that a given asset belongs to.

If the asset has been explicitly assigned to an AssetBundle Variant, then that value is returned. If the asset doesn't belong to an AssetBundle Variant, its parent folders are traversed until one that belongs to an AssetBundle Variant is found. If a folder that matches this condition is found, its AssetBundle Variant name is returned. If none is found, an empty string is returned.

using System.Collections.Generic;
using UnityEditor;
using UnityEngine;

public class AssetDatabaseExamples : MonoBehaviour { [MenuItem("AssetDatabase/ExportGroundTextures")] static void ExportGroundTextures() { var groundTextures4k = new List<string>(); var groundTextures2k = new List<string>(); foreach (var guid in AssetDatabase.FindAssets("l:Ground", new []{"Assets/Textures"})) { var path = AssetDatabase.GUIDToAssetPath(guid); if(AssetDatabase.GetImplicitAssetBundleVariantName(path) == "4k") groundTextures4k.Add(path); else groundTextures2k.Add(path); } AssetDatabase.ExportPackage(groundTextures4k.ToArray(), "groundTextures4k.unitypackage"); AssetDatabase.ExportPackage(groundTextures2k.ToArray(), "groundTextures2k.unitypackage"); } }
Copyright © 2023 Unity Technologies
优美缔软件(上海)有限公司 版权所有
"Unity"、Unity 徽标及其他 Unity 商标是 Unity Technologies 或其附属机构在美国及其他地区的商标或注册商标。其他名称或品牌是其各自所有者的商标。
公安部备案号:
31010902002961