AssetDatabase.RemoveAssetBundleName

Switch to Manual
public static bool RemoveAssetBundleName (string assetBundleName, bool forceRemove);

Parameters

assetBundleNameThe assetBundle name you want to remove.
forceRemoveFlag to indicate if you want to remove the assetBundle name even it's in use.

Description

Remove the assetBundle name from the asset database. The forceRemove flag is used to indicate if you want to remove it even it's in use.

using UnityEditor;
using UnityEngine;

public class AssetDatabaseExamples : MonoBehaviour { [MenuItem("AssetDatabase/RemoveBundleName")] static void RemoveAssetBundleNameExample() { //Remove Asset Bundle name that is on Cube.prefab and it's dependencies var prefabPath = "Assets/Prefabs/Cube.prefab"; var assetBundleName = AssetDatabase.GetImplicitAssetBundleName(prefabPath); var assetBundleDependencies = AssetDatabase.GetAssetBundleDependencies(assetBundleName, true); AssetDatabase.RemoveAssetBundleName(assetBundleName, true); foreach (var bundleName in assetBundleDependencies) { AssetDatabase.RemoveAssetBundleName(bundleName, true); } } }
Copyright © 2023 Unity Technologies
优美缔软件(上海)有限公司 版权所有
"Unity"、Unity 徽标及其他 Unity 商标是 Unity Technologies 或其附属机构在美国及其他地区的商标或注册商标。其他名称或品牌是其各自所有者的商标。
公安部备案号:
31010902002961