public bool isOverlapped ;

Description

Gets whether the distance represents an overlap or not.

The distance can be positive indicating that the Collider2D are separated (not overlapped), zero indicating that they are touching (but not overlapped) or negative indicating that they are overlapped.

This property is therefore a check to see if distance is negative which indicates the Collider2D are overlapped.

Copyright © 2023 Unity Technologies
优美缔软件(上海)有限公司 版权所有
"Unity"、Unity 徽标及其他 Unity 商标是 Unity Technologies 或其附属机构在美国及其他地区的商标或注册商标。其他名称或品牌是其各自所有者的商标。
公安部备案号:
31010902002961