Obsolete public static void MinMaxSlider (GUIContent label, Rect position, ref float minValue, ref float maxValue, float minLimit, float maxLimit);
public static void MinMaxSlider (Rect position, ref float minValue, ref float maxValue, float minLimit, float maxLimit);
public static void MinMaxSlider (Rect position, string label, ref float minValue, ref float maxValue, float minLimit, float maxLimit);
public static void MinMaxSlider (Rect position, GUIContent label, ref float minValue, ref float maxValue, float minLimit, float maxLimit);

Parameters

position@param position Прямоугольник, в котором будет находиться бегунок.
label@param label Необязательный текст перед полем.
minValueThe lower value of the range the slider shows, passed by reference.
maxValueThe upper value at the range the slider shows, passed by reference.
minLimit@param leftValue Значение положения бегунка на левом краю.
maxLimit@param rightValue Значение положения бегунка на правом краю.

Description

Makes a special slider the user can use to specify a range between a min and a max.


MinMax Slider in an Editor Window.

using UnityEngine;
using UnityEditor;

// Place the selected object randomly between the interval of the Min Max Slider // in the X,Y,Z coords

class EditorGUIMinMaxSlider : EditorWindow { float minVal = -10; float minLimit = -20; float maxVal = 10; float maxLimit = 20;

[MenuItem("Examples/Editor GUI Move Object Randomly")] static void Init() { var window = GetWindow<EditorGUIMinMaxSlider>(); window.Show(); }

void OnGUI() { EditorGUI.MinMaxSlider( new Rect(0, 0, position.width, 20), new GUIContent("Random range:"), ref minVal, ref maxVal, minLimit, maxLimit); if (GUI.Button(new Rect(0, 25, position.width, position.height - 25), "Randomize!")) { PlaceRandomly(); } }

void PlaceRandomly() { if (Selection.activeTransform) { Selection.activeTransform.position = new Vector3( Random.Range(minVal, maxVal), Random.Range(minVal, maxVal), Random.Range(minVal, maxVal) ); } else { Debug.LogError("Select a GameObject to randomize its position."); } } }
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