public Mesh sharedMesh ;

Description

The mesh object used for collision detection.

If prior to setting sharedMesh any of the vertices, indices or triangles of the mesh have been changed then the shapes of the MeshCollider will be rebuilt.

using UnityEngine;

public class Example : MonoBehaviour { // Assigns an arbitrary mesh collider to the current transform

Mesh meshToCollide;

void Start() { if (!meshToCollide) { Debug.LogError("Assign a mesh in the inspector"); return; } MeshCollider meshCollider = gameObject.AddComponent<MeshCollider>(); meshCollider.sharedMesh = meshToCollide; } }
Copyright © 2023 Unity Technologies
优美缔软件(上海)有限公司 版权所有
"Unity"、Unity 徽标及其他 Unity 商标是 Unity Technologies 或其附属机构在美国及其他地区的商标或注册商标。其他名称或品牌是其各自所有者的商标。
公安部备案号:
31010902002961