public float albedoBoost ;

Description

The intensity of surface albedo throughout the Scene when considered in lighting calculations. This value influences the energy of light at each bounce. (Editor only).

When light bounces off a surface, it is multiplied by the albedo of the surface. Change this value to increase or decrease the intensity of albedo used throughout the Scene.

The range is 0 through 10. The default value is 1.

This setting affects lightmaps generated by the Baked Global Illumination system and the Realtime Global Illumination system.

When Unity serializes this LightingSettings object as a Lighting Settings Asset, this property corresponds to the Albedo Boost property in the Lighting Settings Asset Inspector.

See Also: Lighting Settings Asset.

Copyright © 2023 Unity Technologies
优美缔软件(上海)有限公司 版权所有
"Unity"、Unity 徽标及其他 Unity 商标是 Unity Technologies 或其附属机构在美国及其他地区的商标或注册商标。其他名称或品牌是其各自所有者的商标。
公安部备案号:
31010902002961