public static Collider2D[] OverlapPointAll (Vector2 point, int layerMask= DefaultRaycastLayers, float minDepth= -Mathf.Infinity, float maxDepth= Mathf.Infinity);

Parameters

minDepth@param minDepth Включает только объекты с координатой Z (глубиной) выше, чем это значение.
maxDepth@param maxDepth Включает только объекты с координатой Z (глубиной) меньше, чем это значение.
point@param point Точка в пространстве в мировых координатах.
layerMask@param layerMask Фильтр для обнаружения коллайдеров только на определённых слоях.

Returns

Collider2D[] The cast results returned.

Description

Get a list of all Colliders that overlap a point in space.

This function is similar to OverlapPoint except that all Colliders that overlap the point are returned. The Colliders in the returned array are sorted in order of increasing Z coordinate. An empty array is returned if there are no Colliders over the point.

Note that this function will allocate memory for the returned Collider2D array. You can use OverlapPointNonAlloc to avoid this overhead if you need to make the check frequently.

See Also: OverlapPoint, OverlapPointNonAlloc.

Copyright © 2023 Unity Technologies
优美缔软件(上海)有限公司 版权所有
"Unity"、Unity 徽标及其他 Unity 商标是 Unity Technologies 或其附属机构在美国及其他地区的商标或注册商标。其他名称或品牌是其各自所有者的商标。
公安部备案号:
31010902002961